配置文件2.0 针对追求流畅和省电的用户,全程fps40+ 温度37 配置方式请参照 我一第一个发的优化帖子 重启游戏若发现失效请重新配置
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[UserCustom DeviceProfile]
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
+CVars=r.Android.DisableOpenGLES31Support=1
+CVars=r.PUBGQualityLevel=0
+CVars=r.PUBGMaxSupportQualityLevel=0
+CVars=r.UserQualitySetting=0
+CVars=r.PUBGLDR=1
+CVars=r.PUBGMSAASupport=2
+CVars=r.PUBGDeviceUpdateFlag=0
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
+CVars=r.PUBGCRLRuntmieMinMem=0
+CVars=r.PUBGRenderSwitch=0
+CVars=r.UseProgramBinaryCache=1
+CVars=r.UseShaderPrecompileCount=1
+CVars=r.UseShaderPrecompileMemLimit=2560
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=1
+CVars=r.TagCullingSupport=1
+CVars=r.MobileHDR=0.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.UserHDRSetting=1
+CVars=r.ACESStyle=1
+CVars=r.UserMSAASetting=1
+CVars=r.DefaultFeature.AntiAliasing=3.0
+CVars=r.MobileMSAA=4
+CVars=r.MSAACount=4
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0.3
+CVars=r.StaticMeshLODDistanceScale=1.1
+CVars=foliage.LODDistanceScale=0.6
+CVars=r.DetailMode=0
+CVars=r.Streaming.PoolSize=130
+CVars=r.EmitterSpawnRateScale=0.75
+CVars=r.ParticleLODBias=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=foliage.MinLOD=0
+CVars=r.MaxAnisotropy=0
+CVars=r.PUBGVersion=4
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0
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