本次修改仅分享代码
使用代码请参考本人1.0版本的教程
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[reply]
[UserCustom DeviceProfile]
+CVars=r.PUBGMSAASupport=2
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
+CVars=r.PUBGQualityLevel=1
+CVars=r.PUBGMaxSupportQualityLevel=2
+CVars=r.UserQualitySetting=1
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
+CVars=r.MobileContentScaleFactor=1
+CVars=r.MaterialQualityLevel=0
+CVars=r.ShadowQuality=1
+CVars=r.Shadow.MaxCSMResolution=128
+CVars=r.Shadow.CSM.MaxMobileCascades=1
+CVars=r.Shadow.DistanceScale=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.1
+CVars=foliage.LODDistanceScale=0.8
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=1
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=0.75
+CVars=r.ParticleLODBias=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.PUBGVersion=4
+CVars=r.PUBGLDR=0
+CVars=r.UserHDRSetting=1
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=1.0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.MSAACount=4
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.PUBGLimit=1
+CVars=r.PUBGCRLRuntmieMinMem=2.5
+CVars=r.PUBGRenderSwitch=1
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0
+CVars=r.UseProgramBinaryCache=1
+CVars=r.UseShaderPrecompileCount=1
+CVars=r.UseShaderPrecompileMemLimit=2560
+CVars=r.TagCullingSupport=1
+CVars=r.Android.DisableOpenGLES31Support=1
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.OpenGL.StripExtensions=GL_OES_depth_texture
[/reply]
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